Add FootstepGfx and JumpGfxComponent; implement particle effects for footsteps and jumps
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52
objects/fxs/jump_cloud_fx.tscn
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52
objects/fxs/jump_cloud_fx.tscn
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[gd_scene load_steps=7 format=3 uid="uid://bqhondao5bm6k"]
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[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_0051n"]
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[sub_resource type="Curve" id="Curve_0051n"]
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_data = [Vector2(0.00771208, 1), 0.0, 0.0, 0, 0, Vector2(0.347044, 0.89662), -1.20644, -1.20644, 0, 0, Vector2(1, 0.0114315), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_oxugj"]
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curve = SubResource("Curve_0051n")
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[sub_resource type="Curve" id="Curve_cc2b5"]
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_data = [Vector2(0, 1), 0.0, -2.46687, 0, 0, Vector2(0.192802, 0.6834), 0.0, 0.0, 0, 0, Vector2(0.449871, 1), -0.471266, -0.471266, 0, 0, Vector2(1, 0), -3.06444, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_qdic5"]
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width = 2048
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curve = SubResource("Curve_cc2b5")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vwfwg"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 2.25
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angle_min = 23.1
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angle_max = 107.8
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direction = Vector3(0, 1, 0)
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spread = 4.0
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initial_velocity_min = 8.0
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initial_velocity_max = 8.0
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angular_velocity_min = -80.0
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angular_velocity_max = -80.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 4.0
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scale_curve = SubResource("CurveTexture_qdic5")
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alpha_curve = SubResource("CurveTexture_oxugj")
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[node name="FootStepGfx" type="GPUParticles2D"]
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emitting = false
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amount = 64
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lifetime = 2.0
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one_shot = true
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speed_scale = 4.0
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explosiveness = 1.0
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fixed_fps = 24
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process_material = SubResource("ParticleProcessMaterial_vwfwg")
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[node name="CleanupComponent" type="Node" parent="."]
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script = ExtResource("1_0051n")
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metadata/_custom_type_script = "uid://v7tt4w6bejux"
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[connection signal="finished" from="." to="CleanupComponent" method="CleanUp"]
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