Refactor pause and settings menu input handling to use UiManager for screen management

This commit is contained in:
2025-05-25 05:15:19 +02:00
parent 37bd6251c2
commit dd921e3396
6 changed files with 75 additions and 44 deletions

53
autoloads/ui_manager.gd Normal file
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extends Node
@export var ui_stack: Array[Control] = []
signal screen_pushed(screen: Control)
signal screen_popped(screen: Control)
func push_screen(screen: Control) -> void:
if not screen:
push_error("Cannot push a null screen.")
return
ui_stack.append(screen)
screen.show()
screen.set_process_input(true)
screen.set_focus_mode(Control.FOCUS_ALL)
screen.grab_focus()
screen_pushed.emit(screen)
func pop_screen() -> void:
if ui_stack.is_empty():
return
var top: Control = ui_stack.pop_back()
top.hide()
top.set_process_input(false)
screen_popped.emit(top)
if not ui_stack.is_empty():
ui_stack.back().grab_focus()
func top_screen() -> Control:
return ui_stack.back() if not ui_stack.is_empty() else null
func is_screen_on_top(screen: Control) -> bool:
return not ui_stack.is_empty() and ui_stack.back() == screen
func is_visible_on_stack(screen: Control) -> bool:
return ui_stack.has(screen) and screen.visible
func close_all() -> void:
while not ui_stack.is_empty():
pop_screen()
func hide_and_disable(screen: Control) -> void:
screen.hide()
screen.set_process_input(false)

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uid://vmhlsc3fu3bn