godot-4.5 (#5)

Reviewed-on: #5
This commit was merged in pull request #5.
This commit is contained in:
2026-01-31 13:06:43 +00:00
parent bc3108ea37
commit dde3eaa52e
45 changed files with 5779 additions and 271 deletions

View File

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class FallOnDetectionComponent : Node2D
{
[Export] public Area2D DetectionArea { get; set; }
[Export] public RigidBody2D TargetBody { get; set; }
[Export] public float FallDelay { get; set; } = 0.2f;
private bool _hasTriggered = false;
public override void _Ready()
{
if (DetectionArea == null)
{
GD.PrintErr("FallOnDetectionComponent: DetectionArea is not set.");
SetProcess(false);
return;
}
if (TargetBody == null)
{
GD.PrintErr("FallOnDetectionComponent: TargetBody is not set.");
SetProcess(false);
return;
}
DetectionArea.BodyEntered += OnBodyEntered;
}
private async void OnBodyEntered(Node2D body)
{
if (_hasTriggered) return;
_hasTriggered = true;
if (FallDelay > 0)
{
await ToSignal(GetTree().CreateTimer(FallDelay), Timer.SignalName.Timeout);
}
if (IsInstanceValid(TargetBody))
{
TargetBody.GravityScale = 1.0f;
}
}
}