Add minimum jump height, fire rate configuration, and improve throw input handling

This commit is contained in:
2025-05-29 01:33:54 +02:00
parent 9b6a4f38bd
commit df154a786c
5 changed files with 9 additions and 2 deletions

View File

@@ -284,6 +284,7 @@ script = ExtResource("38_o1ihh")
health_component = NodePath("../HealthComponent")
sprite = NodePath("../Graphics/Root/Base")
platform_movement = NodePath("../Movements/PlatformMovement")
min_jump_height = 100.0
jump_reduction_percentage = 0.15
[connection signal="on_death" from="HealthComponent" to="PlayerDeathComponent" method="_on_health_component_on_death"]