Add minimum jump height, fire rate configuration, and improve throw input handling
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@@ -40,6 +40,9 @@ func on_timer_timeout() -> void:
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func throw_brick(power_multiplier: float = 1.0) -> void:
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if not can_throw:
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return
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var instance: Node2D = brick_scene.instantiate()
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var init := instance.get_node_or_null("ProjectileInitComponent") as ProjectileInitComponent
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if init and player_controller.current_movement is PlatformMovement:
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