Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features
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Autoloads/EventBus.cs
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9
Autoloads/EventBus.cs
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using Godot;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class EventBus : Node
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{
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[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
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[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
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}
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