Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features
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39
objects/entities/ghost_player.tscn
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39
objects/entities/ghost_player.tscn
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[gd_scene load_steps=7 format=3 uid="uid://gknrmek1jmjx"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="13_uybbp"]
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[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="14_4rwar"]
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[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="15_qkwlh"]
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[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="16_kt5il"]
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[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="17_i5nnv"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xoue7"]
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shader = ExtResource("13_uybbp")
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shader_parameter/enabled = false
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shader_parameter/tint = Color(1, 1, 1, 1)
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[node name="Brick Player" type="Node2D"]
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[node name="Graphics" type="Node2D" parent="."]
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modulate = Color(1, 1, 1, 0.443137)
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[node name="Root" type="Node2D" parent="Graphics"]
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[node name="Base" type="Sprite2D" parent="Graphics/Root"]
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material = SubResource("ShaderMaterial_xoue7")
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texture = ExtResource("14_4rwar")
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hframes = 5
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[node name="Left Eye" type="Sprite2D" parent="Graphics/Root"]
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position = Vector2(-7, -6)
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texture = ExtResource("15_qkwlh")
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hframes = 2
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[node name="Right Eye" type="Sprite2D" parent="Graphics/Root"]
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position = Vector2(6, -5)
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texture = ExtResource("16_kt5il")
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hframes = 2
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[node name="Ship" type="Sprite2D" parent="Graphics"]
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visible = false
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position = Vector2(1, 7)
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texture = ExtResource("17_i5nnv")
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