Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features
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31
scripts/Events/GhostEventHandler.cs
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31
scripts/Events/GhostEventHandler.cs
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.Events;
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[GlobalClass]
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public partial class GhostEventHandler : Node
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{
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private GhostManager _ghostManager;
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public override void _Ready()
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{
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_ghostManager = GetNode<GhostManager>("/root/GhostManager");
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var eventBus = GetNode<EventBus>("/root/EventBus");
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eventBus.LevelStarted += OnLevelStarted;
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eventBus.LevelCompleted += OnLevelCompleted;
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}
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private void OnLevelStarted(int levelIndex, Node currentScene)
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{
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GD.Print($"GhostEventHandler: Level {levelIndex} started.");
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_ghostManager.StartRecording(levelIndex);
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_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
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}
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private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
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{
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_ghostManager.StopRecording(true, completionTime);
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}
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}
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1
scripts/Events/GhostEventHandler.cs.uid
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1
scripts/Events/GhostEventHandler.cs.uid
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@@ -0,0 +1 @@
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uid://dkqeys6lsf04v
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23
scripts/Events/SpeedRunEventHandler.cs
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23
scripts/Events/SpeedRunEventHandler.cs
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.Events;
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[GlobalClass]
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public partial class SpeedRunEventHandler : Node
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{
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private SpeedRunManager _speedRunManager;
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public override void _Ready()
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{
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_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
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var eventBus = GetNode<EventBus>("/root/EventBus");
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eventBus.LevelCompleted += OnLevelCompleted;
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}
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private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
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{
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_speedRunManager.Split();
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}
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}
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1
scripts/Events/SpeedRunEventHandler.cs.uid
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1
scripts/Events/SpeedRunEventHandler.cs.uid
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uid://bysxvcvt00t04
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