Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features

This commit is contained in:
2025-09-13 03:30:15 +02:00
parent 46553a351a
commit dfc9201f62
24 changed files with 526 additions and 4 deletions

48
scripts/GhostPlayer.cs Normal file
View File

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using System.Collections.Generic;
using Godot;
namespace Mr.BrickAdventures.scripts;
[GlobalClass]
public partial class GhostPlayer : Node2D
{
private List<GhostFrame> _playbackData = [];
private double _startTime = 0;
private int _currentFrameIndex = 0;
private bool _isPlaying = false;
public void StartPlayback(List<GhostFrame> playbackData)
{
_playbackData = playbackData;
_startTime = Time.GetTicksMsec() / 1000.0;
_currentFrameIndex = 0;
_isPlaying = true;
SetProcess(true);
}
public override void _PhysicsProcess(double delta)
{
if (!_isPlaying || _playbackData.Count == 0) return;
var currentTime = (Time.GetTicksMsec() / 1000.0) - _startTime;
while (_currentFrameIndex + 1 < _playbackData.Count && _playbackData[_currentFrameIndex + 1].Timestamp <= currentTime)
{
_currentFrameIndex++;
}
if (_currentFrameIndex + 1 >= _playbackData.Count)
{
GlobalPosition = _playbackData[_currentFrameIndex].Position;
_isPlaying = false;
QueueFree();
return;
}
var frameA = _playbackData[_currentFrameIndex];
var frameB = _playbackData[_currentFrameIndex + 1];
var t = (currentTime - frameA.Timestamp) / (frameB.Timestamp - frameA.Timestamp);
GlobalPosition = frameA.Position.Lerp(frameB.Position, (float)t);
}
}