Add EventBus, SpeedRunManager, and GhostManager; implement ghost recording and playback features
This commit is contained in:
9
Autoloads/EventBus.cs
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9
Autoloads/EventBus.cs
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@@ -0,0 +1,9 @@
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using Godot;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class EventBus : Node
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{
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[Signal] public delegate void LevelStartedEventHandler(int levelIndex, Node currentScene);
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[Signal] public delegate void LevelCompletedEventHandler(int levelIndex, Node currentScene, double completionTime);
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}
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1
Autoloads/EventBus.cs.uid
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1
Autoloads/EventBus.cs.uid
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@@ -0,0 +1 @@
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uid://bb2yq5wggdw3w
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@@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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using Double = System.Double;
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namespace Mr.BrickAdventures.Autoloads;
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@@ -18,6 +18,8 @@ public partial class GameManager : Node
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private List<Node> _sceneNodes = [];
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private PlayerController _player;
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private SpeedRunManager _speedRunManager;
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private EventBus _eventBus;
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[Export]
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public Dictionary PlayerState { get; set; } = new()
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@@ -50,6 +52,12 @@ public partial class GameManager : Node
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_sceneNodes.Clear();
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}
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public override void _Ready()
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{
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_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
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_eventBus = GetNode<EventBus>("/root/EventBus");
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}
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private void OnNodeAdded(Node node)
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{
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_sceneNodes.Add(node);
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@@ -133,7 +141,8 @@ public partial class GameManager : Node
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{ "current_level", 0 },
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{ "completed_levels", new Array<int>() },
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{ "unlocked_levels", new Array<int>() {0}},
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{ "unlocked_skills", new Array<SkillData>() }
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{ "unlocked_skills", new Array<SkillData>() },
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{ "statistics", new Godot.Collections.Dictionary<string, Variant>()}
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};
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}
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@@ -151,6 +160,7 @@ public partial class GameManager : Node
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{
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PlayerState["current_level"] = next;
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GetTree().ChangeSceneToPacked(LevelScenes[next]);
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_eventBus.EmitSignal(EventBus.SignalName.LevelStarted, next, GetTree().CurrentScene);
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}
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}
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@@ -187,6 +197,9 @@ public partial class GameManager : Node
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{
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ResetPlayerState();
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ResetCurrentSessionState();
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_speedRunManager?.StartTimer();
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GetTree().ChangeSceneToPacked(LevelScenes[0]);
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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}
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@@ -212,10 +225,14 @@ public partial class GameManager : Node
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{
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var levelIndex = (int)PlayerState["current_level"];
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MarkLevelComplete(levelIndex);
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AddCoins((int)CurrentSessionState["coins_collected"]);
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foreach (var s in (Array)CurrentSessionState["skills_unlocked"])
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UnlockSkill((SkillData)s);
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var completionTime = _speedRunManager?.GetCurrentLevelTime() ?? 0.0;
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_eventBus.EmitSignal(EventBus.SignalName.LevelCompleted, levelIndex, GetTree().CurrentScene, completionTime);
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ResetCurrentSessionState();
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TryToGoToNextLevel();
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GetNode<SaveSystem>("/root/SaveSystem").SaveGame();
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112
Autoloads/GhostManager.cs
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112
Autoloads/GhostManager.cs
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@@ -0,0 +1,112 @@
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures.scripts;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class GhostManager : Node
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{
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[Export] private PackedScene GhostPlayerScene { get; set; }
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public bool IsRecording { get; private set; } = false;
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public bool IsPlaybackEnabled { get; private set; } = true;
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private List<GhostFrame> _currentRecording = [];
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private double _startTime = 0.0;
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private int _currentLevelIndex = -1;
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public void StartRecording(int levelIndex)
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{
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if (!IsPlaybackEnabled) return;
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_currentLevelIndex = levelIndex;
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_currentRecording.Clear();
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_startTime = Time.GetTicksMsec() / 1000.0;
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IsRecording = true;
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GD.Print("Ghost recording started.");
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}
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public void StopRecording(bool levelCompleted, double finalTime)
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{
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if (!IsRecording) return;
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IsRecording = false;
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if (levelCompleted)
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{
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var bestTime = LoadBestTime(_currentLevelIndex);
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if (finalTime < bestTime)
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{
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SaveGhostData(_currentLevelIndex, finalTime);
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GD.Print($"New best ghost saved for level {_currentLevelIndex}. Time: {finalTime}");
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}
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}
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_currentRecording.Clear();
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}
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public void RecordFrame(Vector2 position)
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{
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if (!IsRecording) return;
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var frame = new GhostFrame
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{
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Timestamp = (Time.GetTicksMsec() / 1000.0) - _startTime,
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Position = position
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};
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_currentRecording.Add(frame);
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}
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public void SpawnGhostPlayer(int levelIndex, Node parent)
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{
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if (!IsPlaybackEnabled || GhostPlayerScene == null) return;
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var ghostData = LoadGhostData(levelIndex);
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if (ghostData.Count > 0)
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{
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var ghostPlayer = GhostPlayerScene.Instantiate<GhostPlayer>();
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parent.AddChild(ghostPlayer);
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ghostPlayer.StartPlayback(ghostData);
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GD.Print($"Ghost player spawned for level {levelIndex}.");
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}
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}
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private void SaveGhostData(int levelIndex, double time)
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{
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var path = $"user://ghost_level_{levelIndex}.dat";
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using var file = FileAccess.Open(path, FileAccess.ModeFlags.Write);
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var dataToSave = new Godot.Collections.Dictionary
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{
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{ "time", time },
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{ "frames", _currentRecording.ToArray() }
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};
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file.StoreVar(dataToSave);
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}
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private List<GhostFrame> LoadGhostData(int levelIndex)
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{
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var path = $"user://ghost_level_{levelIndex}.dat";
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if (!FileAccess.FileExists(path)) return [];
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using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
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var savedData = (Dictionary)file.GetVar();
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var framesArray = (Array)savedData["frames"];
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var frames = new List<GhostFrame>();
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foreach (var obj in framesArray)
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{
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frames.Add((GhostFrame)obj);
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}
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return frames;
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}
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private double LoadBestTime(int levelIndex)
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{
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var path = $"user://ghost_level_{levelIndex}.dat";
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if (!FileAccess.FileExists(path)) return double.MaxValue;
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using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
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var data = (Dictionary)file.GetVar();
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return (double)data["time"];
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}
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}
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1
Autoloads/GhostManager.cs.uid
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1
Autoloads/GhostManager.cs.uid
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@@ -0,0 +1 @@
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uid://cgmuod4p2hg5h
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62
Autoloads/SpeedRunManager.cs
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62
Autoloads/SpeedRunManager.cs
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@@ -0,0 +1,62 @@
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using System.Collections.Generic;
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using Godot;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class SpeedRunManager : Node
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{
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public bool IsRunning { get; private set; } = false;
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public bool IsVisible { get; private set; } = true;
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private double _startTime;
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private double _levelStartTime;
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private List<double> _splits = [];
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[Signal] public delegate void TimeUpdatedEventHandler(double totalTime, double levelTime);
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public override void _Process(double delta)
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{
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if (!IsRunning || !IsVisible) return;
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EmitSignalTimeUpdated(GetCurrentTotalTime(), GetCurrentLevelTime());
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}
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public void StartTimer()
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{
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_startTime = Time.GetTicksMsec() / 1000.0;
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_levelStartTime = _startTime;
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_splits.Clear();
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IsRunning = true;
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GD.Print("Speedrun timer started.");
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}
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public void StopTimer()
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{
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if (!IsRunning) return;
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IsRunning = false;
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var finalTime = GetCurrentTotalTime();
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GD.Print($"Speedrun finished. Final time: {FormatTime(finalTime)}");
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// Save personal best if applicable
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}
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public void Split()
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{
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if (!IsRunning) return;
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var now = Time.GetTicksMsec() / 1000.0;
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var splitTime = now - _levelStartTime;
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_splits.Add(splitTime);
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_levelStartTime = now;
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GD.Print($"Split recorded: {FormatTime(splitTime)}");
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}
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public double GetCurrentTotalTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _startTime : 0;
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public double GetCurrentLevelTime() => IsRunning ? (Time.GetTicksMsec() / 1000.0) - _levelStartTime : 0;
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public static string FormatTime(double time)
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{
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var span = System.TimeSpan.FromSeconds(time);
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return $"{(int)span.TotalMinutes:00}:{span.Seconds:00}.{span.Milliseconds:000}";
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}
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}
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1
Autoloads/SpeedRunManager.cs.uid
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1
Autoloads/SpeedRunManager.cs.uid
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@@ -0,0 +1 @@
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uid://c6ohe36xw1h21
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78
Autoloads/StatisticsManager.cs
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78
Autoloads/StatisticsManager.cs
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@@ -0,0 +1,78 @@
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using Godot;
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using Godot.Collections;
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namespace Mr.BrickAdventures.Autoloads;
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public partial class StatisticsManager : Node
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{
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private GameManager _gameManager;
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private AchievementManager _achievementManager;
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private Dictionary<string, Variant> _stats = new();
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
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LoadStatistics();
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}
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private void LoadStatistics()
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{
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if (_gameManager.PlayerState.TryGetValue("statistics", out var statsObj))
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{
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_stats = (Dictionary<string, Variant>)statsObj;
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}
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else
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{
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_stats = new Dictionary<string, Variant>();
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_gameManager.PlayerState["statistics"] = _stats;
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}
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}
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/// <summary>
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/// Increases a numerical statistic by a given amount.
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/// </summary>
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public void IncrementStat(string statName, int amount = 1)
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{
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if (_stats.TryGetValue(statName, out var currentValue))
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{
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_stats[statName] = (int)currentValue + amount;
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}
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else
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{
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_stats[statName] = amount;
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}
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GD.Print($"Stat '{statName}' updated to: {_stats[statName]}");
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CheckAchievementsForStat(statName);
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}
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/// <summary>
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/// Gets the value of a statistic.
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/// </summary>
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public Variant GetStat(string statName, Variant defaultValue = default)
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{
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return _stats.TryGetValue(statName, out var value) ? value : defaultValue;
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}
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/// <summary>
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/// Checks if the updated stat meets the criteria for any achievements.
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/// </summary>
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private void CheckAchievementsForStat(string statName)
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{
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switch (statName)
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{
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case "enemies_defeated":
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if ((int)GetStat(statName, 0) >= 100)
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{
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_achievementManager.UnlockAchievement("slayer_100_enemies");
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}
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break;
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case "jumps_made":
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if ((int)GetStat(statName, 0) >= 1000)
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{
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_achievementManager.UnlockAchievement("super_jumper");
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}
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break;
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}
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}
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}
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1
Autoloads/StatisticsManager.cs.uid
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1
Autoloads/StatisticsManager.cs.uid
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@@ -0,0 +1 @@
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uid://c5p3l2mhkw0p4
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39
objects/entities/ghost_player.tscn
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39
objects/entities/ghost_player.tscn
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@@ -0,0 +1,39 @@
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[gd_scene load_steps=7 format=3 uid="uid://gknrmek1jmjx"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="13_uybbp"]
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[ext_resource type="Texture2D" uid="uid://0l454rfplmqg" path="res://sprites/MrBrick_base-sheet.png" id="14_4rwar"]
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[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="15_qkwlh"]
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[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="16_kt5il"]
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[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="17_i5nnv"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xoue7"]
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shader = ExtResource("13_uybbp")
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shader_parameter/enabled = false
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shader_parameter/tint = Color(1, 1, 1, 1)
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[node name="Brick Player" type="Node2D"]
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[node name="Graphics" type="Node2D" parent="."]
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modulate = Color(1, 1, 1, 0.443137)
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[node name="Root" type="Node2D" parent="Graphics"]
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[node name="Base" type="Sprite2D" parent="Graphics/Root"]
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material = SubResource("ShaderMaterial_xoue7")
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texture = ExtResource("14_4rwar")
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hframes = 5
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[node name="Left Eye" type="Sprite2D" parent="Graphics/Root"]
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position = Vector2(-7, -6)
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texture = ExtResource("15_qkwlh")
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hframes = 2
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[node name="Right Eye" type="Sprite2D" parent="Graphics/Root"]
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position = Vector2(6, -5)
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texture = ExtResource("16_kt5il")
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hframes = 2
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[node name="Ship" type="Sprite2D" parent="Graphics"]
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visible = false
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position = Vector2(1, 7)
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texture = ExtResource("17_i5nnv")
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8
objects/ghost_manager.tscn
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8
objects/ghost_manager.tscn
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@@ -0,0 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://ckeu2eddl5b3m"]
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[ext_resource type="Script" uid="uid://cgmuod4p2hg5h" path="res://Autoloads/GhostManager.cs" id="1_u0u02"]
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[ext_resource type="PackedScene" uid="uid://gknrmek1jmjx" path="res://objects/entities/ghost_player.tscn" id="2_jnk6u"]
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[node name="GhostManager" type="Node"]
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script = ExtResource("1_u0u02")
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GhostPlayerScene = ExtResource("2_jnk6u")
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26
objects/ui/speed_run_hud.tscn
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26
objects/ui/speed_run_hud.tscn
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@@ -0,0 +1,26 @@
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[gd_scene load_steps=2 format=3 uid="uid://kh85xqo6j848"]
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[ext_resource type="Script" uid="uid://0jfdx0hufs55" path="res://scripts/UI/SpeedRunHud.cs" id="1_uwqm0"]
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[node name="SpeedRunHud" type="Control" node_paths=PackedStringArray("_timerLabel")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_uwqm0")
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_timerLabel = NodePath("Label")
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metadata/_custom_type_script = "uid://0jfdx0hufs55"
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[node name="Label" type="Label" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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text = "00:00:00"
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horizontal_alignment = 1
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vertical_alignment = 1
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uppercase = true
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@@ -42,6 +42,10 @@ SteamManager="*res://Autoloads/SteamManager.cs"
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AchievementManager="*res://objects/achievement_manager.tscn"
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SkillManager="*res://objects/skill_manager.tscn"
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FloatingTextManager="*res://objects/floating_text_manager.tscn"
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EventBus="*res://Autoloads/EventBus.cs"
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StatisticsManager="*res://Autoloads/StatisticsManager.cs"
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SpeedRunManager="res://Autoloads/SpeedRunManager.cs"
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GhostManager="res://objects/ghost_manager.tscn"
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[debug]
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@@ -124,7 +128,6 @@ jump={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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]
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||||
}
|
||||
up={
|
||||
|
@@ -1,10 +1,11 @@
|
||||
[gd_scene load_steps=23 format=4 uid="uid://bol7g83v2accs"]
|
||||
[gd_scene load_steps=26 format=4 uid="uid://bol7g83v2accs"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_dnj2y"]
|
||||
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_1vw1j"]
|
||||
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_4fsls"]
|
||||
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_mc58c"]
|
||||
[ext_resource type="Resource" uid="uid://cqtalsov2bkpo" path="res://resources/levels/village/village_1.tres" id="4_onnch"]
|
||||
[ext_resource type="PackedScene" uid="uid://kh85xqo6j848" path="res://objects/ui/speed_run_hud.tscn" id="5_chnw1"]
|
||||
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_sskgn"]
|
||||
[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_18aqg"]
|
||||
[ext_resource type="Script" uid="uid://ccfft4b8rwgbo" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_80vn0"]
|
||||
@@ -16,6 +17,8 @@
|
||||
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="16_bxal3"]
|
||||
[ext_resource type="PackedScene" uid="uid://12jnkdygpxwc" path="res://objects/entities/exit_level.tscn" id="16_chnw1"]
|
||||
[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_4bhfj"]
|
||||
[ext_resource type="Script" uid="uid://dkqeys6lsf04v" path="res://scripts/Events/GhostEventHandler.cs" id="18_p7e1u"]
|
||||
[ext_resource type="Script" uid="uid://bysxvcvt00t04" path="res://scripts/Events/SpeedRunEventHandler.cs" id="19_84xgs"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_qb72p"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
@@ -83,6 +86,17 @@ SettingsControl = NodePath("../Settings menu")
|
||||
InputSettingsControl = NodePath("../Input Settings")
|
||||
AudioSettingsControl = NodePath("../Audio settings")
|
||||
|
||||
[node name="SpeedRunHud" parent="UI Layer" instance=ExtResource("5_chnw1")]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_bottom = 0.0
|
||||
offset_left = -40.0
|
||||
offset_top = 38.0
|
||||
offset_right = -40.0
|
||||
offset_bottom = 38.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 1
|
||||
|
||||
[node name="Global Light" parent="." instance=ExtResource("4_mc58c")]
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("5_sskgn")]
|
||||
@@ -145,6 +159,14 @@ Text = "LEVEL_1_TOOLTIP_3"
|
||||
[node name="Killzone" parent="." instance=ExtResource("16_bxal3")]
|
||||
position = Vector2(704, 337)
|
||||
|
||||
[node name="GhostEventHandler" type="Node" parent="."]
|
||||
script = ExtResource("18_p7e1u")
|
||||
metadata/_custom_type_script = "uid://dkqeys6lsf04v"
|
||||
|
||||
[node name="SpeedRunEventHandler" type="Node" parent="."]
|
||||
script = ExtResource("19_84xgs")
|
||||
metadata/_custom_type_script = "uid://bysxvcvt00t04"
|
||||
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
|
||||
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
|
||||
|
||||
|
31
scripts/Events/GhostEventHandler.cs
Normal file
31
scripts/Events/GhostEventHandler.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class GhostEventHandler : Node
|
||||
{
|
||||
private GhostManager _ghostManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_ghostManager = GetNode<GhostManager>("/root/GhostManager");
|
||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
|
||||
eventBus.LevelStarted += OnLevelStarted;
|
||||
eventBus.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
|
||||
private void OnLevelStarted(int levelIndex, Node currentScene)
|
||||
{
|
||||
GD.Print($"GhostEventHandler: Level {levelIndex} started.");
|
||||
_ghostManager.StartRecording(levelIndex);
|
||||
_ghostManager.SpawnGhostPlayer(levelIndex, currentScene);
|
||||
}
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
{
|
||||
_ghostManager.StopRecording(true, completionTime);
|
||||
}
|
||||
}
|
1
scripts/Events/GhostEventHandler.cs.uid
Normal file
1
scripts/Events/GhostEventHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dkqeys6lsf04v
|
23
scripts/Events/SpeedRunEventHandler.cs
Normal file
23
scripts/Events/SpeedRunEventHandler.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.Events;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class SpeedRunEventHandler : Node
|
||||
{
|
||||
private SpeedRunManager _speedRunManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
var eventBus = GetNode<EventBus>("/root/EventBus");
|
||||
|
||||
eventBus.LevelCompleted += OnLevelCompleted;
|
||||
}
|
||||
|
||||
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
|
||||
{
|
||||
_speedRunManager.Split();
|
||||
}
|
||||
}
|
1
scripts/Events/SpeedRunEventHandler.cs.uid
Normal file
1
scripts/Events/SpeedRunEventHandler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bysxvcvt00t04
|
9
scripts/GhostFrame.cs
Normal file
9
scripts/GhostFrame.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts;
|
||||
|
||||
public partial class GhostFrame : GodotObject
|
||||
{
|
||||
public double Timestamp { get; set; }
|
||||
public Vector2 Position { get; set; }
|
||||
}
|
1
scripts/GhostFrame.cs.uid
Normal file
1
scripts/GhostFrame.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://d2vth3yveucti
|
48
scripts/GhostPlayer.cs
Normal file
48
scripts/GhostPlayer.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class GhostPlayer : Node2D
|
||||
{
|
||||
private List<GhostFrame> _playbackData = [];
|
||||
private double _startTime = 0;
|
||||
private int _currentFrameIndex = 0;
|
||||
private bool _isPlaying = false;
|
||||
|
||||
public void StartPlayback(List<GhostFrame> playbackData)
|
||||
{
|
||||
_playbackData = playbackData;
|
||||
_startTime = Time.GetTicksMsec() / 1000.0;
|
||||
_currentFrameIndex = 0;
|
||||
_isPlaying = true;
|
||||
SetProcess(true);
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (!_isPlaying || _playbackData.Count == 0) return;
|
||||
|
||||
var currentTime = (Time.GetTicksMsec() / 1000.0) - _startTime;
|
||||
|
||||
while (_currentFrameIndex + 1 < _playbackData.Count && _playbackData[_currentFrameIndex + 1].Timestamp <= currentTime)
|
||||
{
|
||||
_currentFrameIndex++;
|
||||
}
|
||||
|
||||
if (_currentFrameIndex + 1 >= _playbackData.Count)
|
||||
{
|
||||
GlobalPosition = _playbackData[_currentFrameIndex].Position;
|
||||
_isPlaying = false;
|
||||
QueueFree();
|
||||
return;
|
||||
}
|
||||
|
||||
var frameA = _playbackData[_currentFrameIndex];
|
||||
var frameB = _playbackData[_currentFrameIndex + 1];
|
||||
var t = (currentTime - frameA.Timestamp) / (frameB.Timestamp - frameA.Timestamp);
|
||||
|
||||
GlobalPosition = frameA.Position.Lerp(frameB.Position, (float)t);
|
||||
}
|
||||
}
|
1
scripts/GhostPlayer.cs.uid
Normal file
1
scripts/GhostPlayer.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cr4bfcpo27e7t
|
26
scripts/UI/SpeedRunHud.cs
Normal file
26
scripts/UI/SpeedRunHud.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class SpeedRunHud : Control
|
||||
{
|
||||
[Export] private Label _timerLabel;
|
||||
|
||||
private SpeedRunManager _speedRunManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
|
||||
_speedRunManager.TimeUpdated += OnTimerUpdated;
|
||||
|
||||
Visible = _speedRunManager.IsVisible;
|
||||
}
|
||||
|
||||
private void OnTimerUpdated(double totalTime, double levelTime)
|
||||
{
|
||||
_timerLabel.Text = SpeedRunManager.FormatTime(totalTime);
|
||||
}
|
||||
}
|
1
scripts/UI/SpeedRunHud.cs.uid
Normal file
1
scripts/UI/SpeedRunHud.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://0jfdx0hufs55
|
Reference in New Issue
Block a user