diff --git a/project.godot b/project.godot index a4bfa71..713420b 100644 --- a/project.godot +++ b/project.godot @@ -51,6 +51,11 @@ window/stretch/scale_mode="integer" project/assembly_name="Mr. Brick Adventures" +[editor] + +movie_writer/movie_file="/home/gabriel/dev/ppc_v2/movies/movie.avi" +movie_writer/fps=24 + [editor_plugins] enabled=PackedStringArray("res://addons/guide/plugin.cfg", "res://addons/phantom_camera/plugin.cfg") diff --git a/scripts/components/requirement_component.gd b/scripts/components/requirement_component.gd index 5529c9c..d847e02 100644 --- a/scripts/components/requirement_component.gd +++ b/scripts/components/requirement_component.gd @@ -20,7 +20,6 @@ func _ready() -> void: func on_collected(amount: int, type: CollectableResource.CollectableType) -> void: - print("Collected: ", amount, " of type: ", str(type)) if type != requirement_type: return add_progress(amount) diff --git a/scripts/game_manager.gd b/scripts/game_manager.gd index 8669ee9..a9546bd 100644 --- a/scripts/game_manager.gd +++ b/scripts/game_manager.gd @@ -36,9 +36,6 @@ func get_colllectable_nodes() -> Array[CollectableComponent]: collectable_component = node.get_node_or_null("CollectableComponent") if not collectable_component: continue - if collectable_component.collectable_data.type == CollectableResource.CollectableType.KID: - print("Kid collectable found: ", collectable_component.get_parent().name) - collectable_nodes.append(collectable_component) return collectable_nodes @@ -126,6 +123,3 @@ func unlock_level(level_index: int) -> void: func try_to_go_to_next_level() -> void: if player_state["current_level"] + 1 < level_scenes.size() and player_state["current_level"] + 1 in player_state["unlocked_levels"]: player_state["current_level"] += 1 - print("Going to next level: ", player_state["current_level"]) - else: - print("No more levels to go to.")