Add EnemyControllerComponent and PeriodicShootingComponent; implement enemy shooting behavior and bullet spawning
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@@ -1,13 +1,15 @@
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[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
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[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="2_q37h7"]
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[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_bhwy3"]
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[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_q37h7"]
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[ext_resource type="PackedScene" uid="uid://bhc7y4xugu4q7" path="res://objects/entities/bullet.tscn" id="3_bhwy3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
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size = Vector2(16, 16)
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[node name="Cannon" type="StaticBody2D"]
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collision_layer = 0
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collision_mask = 0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_6gptm")
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@@ -15,12 +17,17 @@ hframes = 12
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vframes = 12
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frame = 42
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[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("Health")]
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script = ExtResource("2_q37h7")
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Health = NodePath("../HealthComponent")
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[node name="HealthComponent" type="Node2D" parent="."]
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script = ExtResource("3_bhwy3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_j5sus")
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
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script = ExtResource("2_q37h7")
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BulletScene = ExtResource("3_bhwy3")
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ShootInterval = 3.5
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ShootDirection = Vector2(0, -1)
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BulletSpawnPointRight = NodePath("../Bullet spawn")
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ShootingIntervalVariation = 0.3
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metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
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[node name="Bullet spawn" type="Marker2D" parent="."]
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position = Vector2(0, -16)
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