Add EnemyControllerComponent and PeriodicShootingComponent; implement enemy shooting behavior and bullet spawning
This commit is contained in:
@@ -1,13 +1,15 @@
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[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
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[ext_resource type="Script" uid="uid://ctfrbj52ejay4" path="res://scripts/components/DestroyableComponent.cs" id="2_q37h7"]
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[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_bhwy3"]
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[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_q37h7"]
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[ext_resource type="PackedScene" uid="uid://bhc7y4xugu4q7" path="res://objects/entities/bullet.tscn" id="3_bhwy3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
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size = Vector2(16, 16)
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[node name="Cannon" type="StaticBody2D"]
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collision_layer = 0
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collision_mask = 0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_6gptm")
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@@ -15,12 +17,17 @@ hframes = 12
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vframes = 12
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frame = 42
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[node name="DestroyableComponent" type="Node" parent="." node_paths=PackedStringArray("Health")]
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script = ExtResource("2_q37h7")
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Health = NodePath("../HealthComponent")
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[node name="HealthComponent" type="Node2D" parent="."]
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script = ExtResource("3_bhwy3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_j5sus")
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
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script = ExtResource("2_q37h7")
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BulletScene = ExtResource("3_bhwy3")
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ShootInterval = 3.5
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ShootDirection = Vector2(0, -1)
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BulletSpawnPointRight = NodePath("../Bullet spawn")
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ShootingIntervalVariation = 0.3
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metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
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[node name="Bullet spawn" type="Marker2D" parent="."]
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position = Vector2(0, -16)
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@@ -1,33 +0,0 @@
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[gd_scene load_steps=5 format=3 uid="uid://dfwpha0d18dmn"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_rwgpm"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_hrj61"]
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[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_hrj61"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
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size = Vector2(8, 16)
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[node name="Cannon Ray" type="Area2D"]
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collision_layer = 0
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collision_mask = 5
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_repeat = 2
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texture = ExtResource("1_rwgpm")
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region_enabled = true
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region_rect = Rect2(176, 64, 16, 16)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ptfn7")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("2_hrj61")
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Area = NodePath("..")
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[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
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position = Vector2(0, -8)
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script = ExtResource("3_hrj61")
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ExpansionSpeed = 16.0
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Root = NodePath(".")
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Sprite = NodePath("../Sprite2D")
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CollisionShape = NodePath("../CollisionShape2D")
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@@ -1,35 +0,0 @@
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[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_0kbpg"]
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[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_0kbpg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
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size = Vector2(16, 8)
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[node name="Cannon Ray" type="Area2D"]
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collision_layer = 0
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collision_mask = 5
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_repeat = 2
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rotation = 1.5708
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texture = ExtResource("1_l5x2w")
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region_enabled = true
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region_rect = Rect2(176, 64, 16, 16)
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region_filter_clip_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ptfn7")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("2_0kbpg")
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Area = NodePath("..")
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[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
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position = Vector2(8, 0)
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script = ExtResource("3_0kbpg")
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ExpansionSpeed = 16.0
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Root = NodePath("..")
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Sprite = NodePath("../Sprite2D")
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CollisionShape = NodePath("../CollisionShape2D")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=3 uid="uid://bwdlmualj6xbw"]
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[gd_scene load_steps=29 format=3 uid="uid://bwdlmualj6xbw"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
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[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
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@@ -19,6 +19,7 @@
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[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
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[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
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[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="19_xku20"]
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[ext_resource type="Script" uid="uid://bhbgjr8ty2n85" path="res://scripts/components/EnemyControllerComponent.cs" id="20_5lji2"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
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size = Vector2(25, 31)
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@@ -97,13 +98,12 @@ RightRay = NodePath("../Right Ray")
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LeftWallRay = NodePath("../Left Wall Ray")
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RightWallRay = NodePath("../Right Wall Ray")
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("SideToSideMovement", "BulletSpawnRight", "BulletSpawnLeft")]
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
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script = ExtResource("6_lgbyy")
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BulletScene = ExtResource("7_r48kf")
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SideToSideMovement = NodePath("../SideToSideMovement")
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BulletSpawnRight = NodePath("../Sprite2D/right bullet spawn")
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BulletSpawnLeft = NodePath("../Sprite2D/left bullet spawn")
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ShootingIntervalVariation = 0.1
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BulletSpawnPointRight = NodePath("../Sprite2D/right bullet spawn")
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BulletSpawnPointLeft = NodePath("../Sprite2D/left bullet spawn")
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ShootingIntervalVariation = 0.3
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[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
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script = ExtResource("8_pxaaa")
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@@ -187,3 +187,9 @@ process_material = SubResource("ParticleProcessMaterial_pxaaa")
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[node name="KnockbackComponent" type="Node" parent="."]
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script = ExtResource("19_xku20")
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metadata/_custom_type_script = "uid://cgfynrn68lp12"
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[node name="EnemyControllerComponent" type="Node" parent="." node_paths=PackedStringArray("MovementComponent", "ShootingComponent")]
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script = ExtResource("20_5lji2")
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MovementComponent = NodePath("../SideToSideMovement")
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ShootingComponent = NodePath("../PeriodicShootingComponent")
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metadata/_custom_type_script = "uid://bhbgjr8ty2n85"
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@@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=16 format=3 uid="uid://bc5a20s6kuy8e"]
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[gd_resource type="TileSet" load_steps=17 format=3 uid="uid://bc5a20s6kuy8e"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"]
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[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"]
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@@ -9,6 +9,7 @@
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[ext_resource type="PackedScene" uid="uid://c0j1yun5s7kns" path="res://objects/entities/bouncing_mushroom.tscn" id="5_ov0dn"]
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[ext_resource type="PackedScene" uid="uid://d08dfqmirnd66" path="res://objects/entities/big_treasure.tscn" id="5_xxibl"]
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[ext_resource type="PackedScene" uid="uid://073ts5cxtwbl" path="res://objects/entities/treasure.tscn" id="6_fmgww"]
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[ext_resource type="PackedScene" uid="uid://dstko446qydsc" path="res://objects/entities/cannon.tscn" id="6_xxibl"]
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[ext_resource type="PackedScene" uid="uid://cm3rixnnev1pg" path="res://objects/entities/jump_pad.tscn" id="7_0kjxj"]
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[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="8_83o0w"]
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[ext_resource type="PackedScene" uid="uid://bd51frym6mm7v" path="res://objects/entities/lever.tscn" id="9_at40q"]
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@@ -151,6 +152,7 @@ scenes/9/scene = ExtResource("10_ivcjr")
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scenes/10/scene = ExtResource("3_31a0q")
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scenes/11/scene = ExtResource("4_x63lh")
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scenes/12/scene = ExtResource("5_ov0dn")
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scenes/13/scene = ExtResource("6_xxibl")
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[resource]
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physics_layer_0/collision_layer = 1
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@@ -65,7 +65,6 @@ polygon = PackedVector2Array(-214, -1594, 571, -1596, 571, 321, -220, 317)
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_yd68a")]
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[node name="UI Layer" parent="." instance=ExtResource("3_qbt57")]
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visible = false
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
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Health = NodePath("../../Brick Player/HealthComponent")
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@@ -124,7 +123,7 @@ tile_map_data = PackedByteArray("AAAjABMAAQAEAAMAAAAjABIAAQAEAAIAAAAjABEAAQAEAAI
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tile_set = ExtResource("9_tmn5u")
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[node name="Entities layer" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AAANAAEAAQAAAAAADAA=")
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tile_map_data = PackedByteArray("AAANAAEAAQAAAAAADAAWAPP/AQAAAAAADAAYAAIAAQAAAAAADQA=")
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tile_set = ExtResource("10_yka2u")
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[node name="Foreground layer" type="TileMapLayer" parent="."]
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20
scripts/components/EnemyControllerComponent.cs
Normal file
20
scripts/components/EnemyControllerComponent.cs
Normal file
@@ -0,0 +1,20 @@
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class EnemyControllerComponent : Node
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{
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[Export] public SideToSideMovementComponent MovementComponent { get; set; }
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[Export] public PeriodicShootingComponent ShootingComponent { get; set; }
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public override void _Process(double delta)
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{
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if (MovementComponent == null || ShootingComponent == null) return;
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if (MovementComponent.Direction != Vector2.Zero)
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{
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ShootingComponent.ShootDirection = MovementComponent.Direction;
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}
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}
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}
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1
scripts/components/EnemyControllerComponent.cs.uid
Normal file
1
scripts/components/EnemyControllerComponent.cs.uid
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@@ -0,0 +1 @@
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uid://bhbgjr8ty2n85
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@@ -1,3 +1,4 @@
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using System;
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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@@ -8,31 +9,27 @@ public partial class PeriodicShootingComponent : Node
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[Export] public PackedScene BulletScene { get; set; }
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[Export] public float ShootInterval { get; set; } = 1.0f;
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[Export] public Vector2 ShootDirection { get; set; } = Vector2.Right;
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[Export] public SideToSideMovementComponent SideToSideMovement { get; set; }
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[Export] public Node2D BulletSpawnRight { get; set; }
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[Export] public Node2D BulletSpawnLeft { get; set; }
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[Export] public Node2D BulletSpawnPointRight { get; set; }
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[Export] public Node2D BulletSpawnPointLeft { get; set; }
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[Export] public float ShootingIntervalVariation { get; set; } = 0.0f;
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private Timer _timer;
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private RandomNumberGenerator _rng;
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public override void _Ready()
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{
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_rng = new RandomNumberGenerator();
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SetupTimer();
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}
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public override void _Process(double delta)
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{
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if (SideToSideMovement == null) return;
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ShootDirection = SideToSideMovement.Direction != Vector2.Zero ? SideToSideMovement.Direction : Vector2.Right;
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}
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private void SetupTimer()
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{
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_timer = new Timer();
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_timer.WaitTime = GetShootInterval();
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_timer.OneShot = false;
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_timer.Autostart = true;
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_timer = new Timer
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{
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WaitTime = GetNextShootInterval(),
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OneShot = false,
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Autostart = true
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};
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_timer.Timeout += OnTimerTimeout;
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AddChild(_timer);
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}
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@@ -40,33 +37,52 @@ public partial class PeriodicShootingComponent : Node
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private void OnTimerTimeout()
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{
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Shoot();
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_timer.Start();
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_timer.WaitTime = GetNextShootInterval();
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}
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private double GetShootInterval()
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private double GetNextShootInterval()
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{
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if (ShootingIntervalVariation == 0f) return ShootInterval;
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if (ShootingIntervalVariation <= 0f)
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{
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return ShootInterval;
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}
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var rng = new RandomNumberGenerator();
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return ShootInterval + rng.RandfRange(-ShootingIntervalVariation, ShootingIntervalVariation);
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return Math.Max(0.01, ShootInterval + _rng.RandfRange(-ShootingIntervalVariation, ShootingIntervalVariation));
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}
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private void Shoot()
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{
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if (BulletScene == null)
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{
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GD.PushError("PeriodicShootingComponent: BulletScene is not set.");
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return;
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}
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if (ShootDirection == Vector2.Zero) return;
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var spawnNode = (ShootDirection.X >= 0 || BulletSpawnPointLeft == null)
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? BulletSpawnPointRight
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: BulletSpawnPointLeft;
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if (spawnNode == null)
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{
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GD.PrintErr("PeriodicShootingComponent: A suitable bullet spawn point is not set.");
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return;
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}
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var root = Owner as Node2D;
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var spawnPosition = spawnNode.GlobalPosition;
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var owner = Owner as Node2D;
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var ownerRotation = owner?.Rotation ?? 0f;
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var bulletInstance = BulletScene.Instantiate<Node2D>();
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var launchComponent = bulletInstance.GetNodeOrNull<LaunchComponent>("LaunchComponent");
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var spawnPosition = ShootDirection == Vector2.Right ? BulletSpawnRight.GlobalPosition : BulletSpawnLeft.GlobalPosition;
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if (launchComponent != null)
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if (bulletInstance.GetNodeOrNull<LaunchComponent>("LaunchComponent") is { } launchComponent)
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{
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launchComponent.InitialDirection = ShootDirection;
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launchComponent.SpawnPosition = spawnPosition;
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if (root != null) launchComponent.SpawnRotation = root.Rotation;
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launchComponent.SpawnRotation = ownerRotation;
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}
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bulletInstance.Position = spawnPosition;
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bulletInstance.GlobalPosition = spawnPosition;
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GetTree().CurrentScene.AddChild(bulletInstance);
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}
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}
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Block a user