Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)
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@@ -19,6 +19,8 @@ public partial class SkillManager : Node
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[Signal]
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public delegate void ActiveThrowSkillChangedEventHandler(BrickThrowComponent throwComponent);
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[Signal]
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public delegate void SkillRemovedEventHandler(SkillData skillData);
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public override void _Ready()
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{
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@@ -145,6 +147,8 @@ public partial class SkillManager : Node
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}
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}
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ActiveComponents.Remove(skillName);
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var sd = GetSkillByName(skillName);
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if (sd != null) EmitSignalSkillRemoved(sd);
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}
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private void RemoveAllActiveSkills()
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