Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)
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@@ -13,7 +13,7 @@
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radius = 4.0
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[node name="Bullet" type="Area2D"]
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collision_layer = 8
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collision_layer = 64
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collision_mask = 21
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@@ -50,7 +50,6 @@ LifeTime = 10.0
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[node name="LaunchComponent" type="Node2D" parent="."]
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script = ExtResource("5_7bijt")
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Speed = 120.0
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metadata/_custom_type_script = "uid://873un8agkyja"
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[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
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script = ExtResource("6_lycw2")
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@@ -61,7 +60,6 @@ script = ExtResource("7_2aweg")
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Area = NodePath("..")
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TerrainHitFx = NodePath("../TerrainHitFX")
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BulletSprite = NodePath("../Sprite2D")
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metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
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[node name="TerrainHitFX" parent="." instance=ExtResource("8_6th6w")]
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z_index = 3
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