Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)
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23
objects/fxs/shockwave.tscn
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23
objects/fxs/shockwave.tscn
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[gd_scene load_steps=4 format=3 uid="uid://d0074by8ith81"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="1_dkcj7"]
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[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="2_mcqxt"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jwgyp"]
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size = Vector2(128, 20)
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[node name="Shockwave" type="Area2D"]
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collision_layer = 0
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collision_mask = 72
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_jwgyp")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("1_dkcj7")
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Area = NodePath("..")
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metadata/_custom_type_script = "uid://2i7p7v135u7c"
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[node name="LifetimeComponent" type="Node" parent="."]
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script = ExtResource("2_mcqxt")
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LifeTime = 0.2
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