Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)

This commit is contained in:
2025-08-31 15:17:11 +02:00
committed by GitHub
parent bd40c797d4
commit ead52f6d51
89 changed files with 682 additions and 7 deletions

View File

@@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://d0074by8ith81"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="1_dkcj7"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="2_mcqxt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jwgyp"]
size = Vector2(128, 20)
[node name="Shockwave" type="Area2D"]
collision_layer = 0
collision_mask = 72
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_jwgyp")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("1_dkcj7")
Area = NodePath("..")
metadata/_custom_type_script = "uid://2i7p7v135u7c"
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("2_mcqxt")
LifeTime = 0.2