Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)
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34
resources/skills/brick_shield.tres
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34
resources/skills/brick_shield.tres
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[gd_resource type="Resource" script_class="SkillData" load_steps=6 format=3 uid="uid://d12defdtmlk0u"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_m360g"]
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[ext_resource type="PackedScene" uid="uid://blwk5qduvdnxv" path="res://objects/player_skills/brick_shield_skill_component.tscn" id="1_xjknp"]
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[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_lr0w4"]
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[sub_resource type="Resource" id="Resource_mu2sy"]
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script = ExtResource("2_lr0w4")
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Cost = 100
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Description = ""
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Properties = Dictionary[String, Variant]({
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"health": 0.25
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})
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metadata/_custom_type_script = "uid://dwb0e05pewcsn"
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[sub_resource type="Resource" id="Resource_5ab4a"]
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script = ExtResource("2_lr0w4")
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Cost = 150
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Description = ""
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Properties = Dictionary[String, Variant]({
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"health": 0.5
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})
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metadata/_custom_type_script = "uid://dwb0e05pewcsn"
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[resource]
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script = ExtResource("1_m360g")
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Name = "BRICK_SHIELD"
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Description = "BRICK_SHIELD_DESCRIPTION"
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IsActive = false
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Level = 1
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Type = 2
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Node = ExtResource("1_xjknp")
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Upgrades = [SubResource("Resource_mu2sy"), SubResource("Resource_5ab4a")]
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metadata/_custom_type_script = "uid://d4crrfmbgxnqf"
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