Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)

This commit is contained in:
2025-08-31 15:17:11 +02:00
committed by GitHub
parent bd40c797d4
commit ead52f6d51
89 changed files with 682 additions and 7 deletions

View File

@@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="SkillData" load_steps=5 format=3 uid="uid://cseilsspimw1n"]
[ext_resource type="PackedScene" uid="uid://lu3wvpqefekn" path="res://objects/player_skills/ground_pound_skill_component.tscn" id="1_auljr"]
[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="1_i1qac"]
[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="2_tkhf7"]
[sub_resource type="Resource" id="Resource_upxa7"]
script = ExtResource("2_tkhf7")
Cost = 300
Description = ""
Properties = Dictionary[String, Variant]({})
metadata/_custom_type_script = "uid://dwb0e05pewcsn"
[resource]
script = ExtResource("1_i1qac")
Name = "GROUND_POUND_SKILL"
Description = "GROUND_POUND_SKILL_DESCRIPTION"
IsActive = false
Level = 1
Type = 2
Node = ExtResource("1_auljr")
Upgrades = [SubResource("Resource_upxa7")]
metadata/_custom_type_script = "uid://d4crrfmbgxnqf"