Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)
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@@ -4,6 +4,7 @@ using Godot.Collections;
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namespace Mr.BrickAdventures.scripts.Resources;
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[GlobalClass]
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public partial class SkillData : Resource
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{
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[Export] public string Name { get; set; } = "New Skill";
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