Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)
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@@ -14,6 +14,7 @@ public partial class MarketplaceButton : Button
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private GameManager _gameManager;
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private SkillUnlockerComponent _skillUnlockerComponent;
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private SkillManager _skillManager;
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public override void _Ready()
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{
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@@ -27,6 +28,9 @@ public partial class MarketplaceButton : Button
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_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
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}
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_skillManager = GetNode<SkillManager>("/root/SkillManager");
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_skillManager.SkillRemoved += OnSkillStateChanged;
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UpdateButtonState();
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}
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