Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)

This commit is contained in:
2025-08-31 15:17:11 +02:00
committed by GitHub
parent bd40c797d4
commit ead52f6d51
89 changed files with 682 additions and 7 deletions

View File

@@ -0,0 +1,46 @@
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class DoubleJumpAbility : MovementAbility
{
private bool _hasDoubleJumped = false;
private float _jumpVelocity;
public override void Initialize(PlayerController controller)
{
base.Initialize(controller);
foreach (var ability in _controller.GetActiveAbilities())
{
if (ability is VariableJumpAbility jumpAbility)
{
_jumpVelocity = (2.0f * jumpAbility.JumpHeight) / jumpAbility.JumpTimeToPeak * -1.0f;
break;
}
}
if (_jumpVelocity == 0)
{
_jumpVelocity = -400.0f;
}
}
public override Vector2 ProcessMovement(Vector2 velocity, double delta)
{
if (_body.IsOnFloor())
{
_hasDoubleJumped = false;
}
if (_input.JumpPressed && !_body.IsOnFloor() && !_hasDoubleJumped)
{
velocity.Y = _jumpVelocity;
_controller.EmitSignal(PlayerController.SignalName.JumpInitiated);
_hasDoubleJumped = true;
}
return velocity;
}
}