Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)
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@@ -10,6 +10,7 @@ public class ProjectileInitParams
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public float PowerMultiplier { get; set; } = 1f;
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}
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[GlobalClass]
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public partial class ProjectileInitComponent : Node
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{
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[Export] public LaunchComponent LaunchComponent { get; set; }
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