Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)
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@@ -11,6 +11,7 @@ public partial class StatusEffect : GodotObject
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public Timer Timer { get; set; }
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}
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[GlobalClass]
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public partial class StatusEffectComponent : Node
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{
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private List<StatusEffect> _activeEffects = [];
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