Add new skills: Double Jump, Ground Pound, Brick Armor, and Brick Shield; implement skill removal signal in SkillManager (#11)

This commit is contained in:
2025-08-31 15:17:11 +02:00
committed by GitHub
parent bd40c797d4
commit ead52f6d51
89 changed files with 682 additions and 7 deletions

View File

@@ -0,0 +1,51 @@
using Godot;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class XRayVisionSkillComponent : Node, ISkill
{
[Export(PropertyHint.Layers2DRender)] public uint SecretLayer { get; set; }
[Export] public float Duration { get; set; } = 5.0f;
private Camera2D _camera;
private Viewport _viewport;
private uint _originalVisibilityLayer;
private Timer _timer;
public void Initialize(Node owner, SkillData data)
{
_viewport = GetViewport();
_camera = GetViewport().GetCamera2D();
_timer = new Timer { OneShot = true };
AddChild(_timer);
_timer.Timeout += Deactivate;
}
public void Activate()
{
if (_camera == null) return;
_originalVisibilityLayer = _camera.VisibilityLayer;
_camera.VisibilityLayer |= SecretLayer;
_timer.Start(Duration);
}
public void Deactivate()
{
if (_camera != null)
{
_camera.VisibilityLayer = _originalVisibilityLayer;
}
}
public void ApplyUpgrade(SkillUpgrade upgrade)
{
if (upgrade.Properties.TryGetValue("duration", out var newDuration))
{
Duration = (float)newDuration;
}
}
}