Add ice effect component to enemies and adjust collapsing bridge collapse time
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@@ -40,9 +40,8 @@ to_collapse_timer = NodePath("../ToCollapseTimer")
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reset_timer = NodePath("../ResetTimer")
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sprite2d = NodePath("../Sprite2D")
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collision_shape = NodePath("../CollisionShape2D")
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collapse_time = 2.0
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collapse_time = 0.75
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reset_time = 3.0
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anim_time = 0.5
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[connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_entered"]
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[connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_exited"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=3 uid="uid://bwdlmualj6xbw"]
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[gd_scene load_steps=20 format=3 uid="uid://bwdlmualj6xbw"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
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[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
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@@ -15,6 +15,7 @@
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[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="13_u4k3d"]
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[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="14_tdjks"]
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[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fire_fx.tscn" id="15_mc6rj"]
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[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/ice_fx.tscn" id="16_68hnm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
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size = Vector2(25, 31)
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@@ -123,10 +124,11 @@ status_effect_component = NodePath("../StatusEffectComponent")
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root = NodePath("..")
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fire_fx = NodePath("../FireFX")
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[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("status_effect_component")]
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[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("status_effect_component", "ice_fx")]
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script = ExtResource("11_pq0k7")
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components_to_disable = [NodePath("../SideToSideMovement"), NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
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status_effect_component = NodePath("../StatusEffectComponent")
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ice_fx = NodePath("../Ice FX")
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[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("13_u4k3d")
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@@ -138,3 +140,6 @@ stream = ExtResource("14_tdjks")
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position = Vector2(0, 9)
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emitting = false
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amount = 2048
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[node name="Ice FX" parent="." instance=ExtResource("16_68hnm")]
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visible = false
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22
objects/ice_fx.tscn
Normal file
22
objects/ice_fx.tscn
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=3 uid="uid://ck6nml06tm6ue"]
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[ext_resource type="Material" uid="uid://d1m2qrclercr" path="res://shaders/shine_shader.tres" id="2_t41v2"]
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[sub_resource type="Gradient" id="Gradient_yh4st"]
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offsets = PackedFloat32Array(0, 0.461783, 0.993631)
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colors = PackedColorArray(0.380392, 0.827451, 0.890196, 0.501961, 0.188235, 0.317647, 0.509804, 0.501961, 0.380392, 0.827451, 0.890196, 0.501961)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_of20b"]
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gradient = SubResource("Gradient_yh4st")
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width = 16
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height = 16
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[node name="Ice FX" type="Node2D"]
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[node name="Ice" type="Sprite2D" parent="."]
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modulate = Color(1, 1, 1, 0.392157)
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self_modulate = Color(1, 1, 1, 0.556863)
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material = ExtResource("2_t41v2")
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position = Vector2(-1.25, 0.75)
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scale = Vector2(1.96875, 1.96875)
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texture = SubResource("GradientTexture2D_of20b")
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