refactor: enhance GameStateStore integration and improve skill management
This commit is contained in:
@@ -143,7 +143,7 @@ public partial class GameStateStore : Node
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks a skill in the session.
|
||||
/// Unlocks a skill in the session (lost on death, committed on level complete).
|
||||
/// </summary>
|
||||
public void UnlockSkillInSession(SkillData skill)
|
||||
{
|
||||
@@ -151,6 +151,30 @@ public partial class GameStateStore : Node
|
||||
Session.SkillsUnlocked.Add(skill);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Permanently unlocks a skill directly in player state (bypasses session, e.g. console commands).
|
||||
/// </summary>
|
||||
public void UnlockSkillPermanently(SkillData skill)
|
||||
{
|
||||
if (!Player.UnlockedSkills.Contains(skill))
|
||||
Player.UnlockedSkills.Add(skill);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a permanently unlocked skill from player state by name.
|
||||
/// </summary>
|
||||
public void RemoveUnlockedSkill(string skillName)
|
||||
{
|
||||
for (int i = 0; i < Player.UnlockedSkills.Count; i++)
|
||||
{
|
||||
if (Player.UnlockedSkills[i].Name == skillName)
|
||||
{
|
||||
Player.UnlockedSkills.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commits session skills to player state.
|
||||
/// </summary>
|
||||
@@ -179,6 +203,26 @@ public partial class GameStateStore : Node
|
||||
|
||||
#endregion
|
||||
|
||||
#region Statistics Operations
|
||||
|
||||
public void IncrementStat(string name, int amount = 1)
|
||||
{
|
||||
if (Player.Statistics.TryGetValue(name, out var current))
|
||||
Player.Statistics[name] = current + amount;
|
||||
else
|
||||
Player.Statistics[name] = amount;
|
||||
}
|
||||
|
||||
public void SetStat(string name, int value) => Player.Statistics[name] = value;
|
||||
|
||||
public int GetStat(string name) =>
|
||||
Player.Statistics.TryGetValue(name, out var value) ? value : 0;
|
||||
|
||||
public System.Collections.Generic.Dictionary<string, int> GetAllStats() =>
|
||||
new(Player.Statistics);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Reset Operations
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user