refactor: enhance GameStateStore integration and improve skill management
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@@ -33,7 +33,6 @@ public partial class SkillCollectHandler : Node
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GameStateStore.Instance?.UnlockSkillInSession(skill);
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// Immediately activate the skill for the player
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skill.Level = 1;
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SkillManager?.AddSkill(skill);
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// Emit skill unlocked event for UI/achievements
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