refactor: enhance GameStateStore integration and improve skill management

This commit is contained in:
2026-03-19 02:33:07 +01:00
parent 3e36e48e97
commit eeefca4d4e
31 changed files with 260 additions and 419 deletions

View File

@@ -1,19 +1,16 @@
using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles game events and updates statistics accordingly.
/// Listens to EventBus signals and increments relevant stats.
/// </summary>
public partial class StatisticsEventHandler : Node
{
private StatisticsManager StatisticsManager => StatisticsManager.Instance;
public override void _Ready()
{
// Subscribe to events
EventBus.Instance.CoinCollected += OnCoinCollected;
EventBus.Instance.EnemyDefeated += OnEnemyDefeated;
EventBus.Instance.PlayerDied += OnPlayerDied;
@@ -33,27 +30,17 @@ public partial class StatisticsEventHandler : Node
}
private void OnCoinCollected(int amount, Vector2 position)
{
StatisticsManager.IncrementStat("coins_collected", amount);
}
=> GameStateStore.Instance?.IncrementStat(StatNames.CoinsCollected, amount);
private void OnEnemyDefeated(Node enemy, Vector2 position)
{
StatisticsManager.IncrementStat("enemies_defeated");
}
=> GameStateStore.Instance?.IncrementStat(StatNames.EnemiesDefeated);
private void OnPlayerDied(Vector2 position)
{
StatisticsManager.IncrementStat("deaths");
}
=> GameStateStore.Instance?.IncrementStat(StatNames.Deaths);
private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
{
StatisticsManager.IncrementStat("levels_completed");
}
=> GameStateStore.Instance?.IncrementStat(StatNames.LevelsCompleted);
private void OnChildRescued(Vector2 position)
{
StatisticsManager.IncrementStat("children_rescued");
}
=> GameStateStore.Instance?.IncrementStat(StatNames.ChildrenRescued);
}