refactor: enhance GameStateStore integration and improve skill management

This commit is contained in:
2026-03-19 02:33:07 +01:00
parent 3e36e48e97
commit eeefca4d4e
31 changed files with 260 additions and 419 deletions

View File

@@ -11,29 +11,26 @@ public partial class GameOverScreen : Control
[Export] public Button MainMenuButton { get; set; }
[Export] public PackedScene MainMenuScene { get; set; }
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GameManager.Instance;
RestartButton.Pressed += OnRestartClicked;
MainMenuButton.Pressed += OnMainMenuClicked;
}
private void OnMainMenuClicked()
{
_gameManager.ResetPlayerState();
GameStateStore.Instance?.ResetAll();
GetTree().ChangeSceneToPacked(MainMenuScene);
}
private void OnRestartClicked()
{
_gameManager.RestartGame();
GameManager.Instance?.RestartGame();
}
public void OnPlayerDeath()
{
if (_gameManager == null || _gameManager.GetLives() != 0) return;
if (GameStateStore.Instance?.Player.Lives != 0) return;
GameOverPanel.Show();
}