refactor: enhance GameStateStore integration and improve skill management
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@@ -13,14 +13,12 @@ public partial class MarketplaceButton : Button
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[Export] public Texture2D LockedSkillIcon { get; set; }
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[Export] public Container SkillLevelContainer { get; set; }
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private GameManager _gameManager;
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private SkillUnlockerComponent _skillUnlockerComponent;
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private SkillManager _skillManager;
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public override void _Ready()
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{
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_gameManager = GameManager.Instance;
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var player = _gameManager.Player;
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var player = GameManager.Instance?.Player;
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if (player == null) return;
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_skillUnlockerComponent = player.GetNodeOrNull<SkillUnlockerComponent>("SkillUnlockerComponent");
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@@ -59,7 +57,7 @@ public partial class MarketplaceButton : Button
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return;
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}
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var isUnlocked = _gameManager.IsSkillUnlocked(Data);
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var isUnlocked = GameStateStore.Instance?.IsSkillUnlocked(Data) ?? false;
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for (var i = 0; i < SkillLevelContainer.GetChildCount(); i++)
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{
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