Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

This commit is contained in:
2025-08-12 03:38:23 +02:00
parent f3aa2631f2
commit ef4d128869
28 changed files with 869 additions and 145 deletions

View File

@@ -91,9 +91,7 @@
<Content Include="scripts\components\out_of_screen_component.gd.uid" />
<Content Include="scripts\components\periodic_shooting.gd" />
<Content Include="scripts\components\periodic_shooting.gd.uid" />
<Content Include="scripts\components\PlatformMovement.cs.uid" />
<Content Include="scripts\components\platform_movement.gd" />
<Content Include="scripts\components\platform_movement.gd.uid" />
<Content Include="scripts\components\PlatformMovementComponent.cs.uid" />
<Content Include="scripts\components\PlayerController.cs.uid" />
<Content Include="scripts\components\player_death.gd" />
<Content Include="scripts\components\player_death.gd.uid" />