Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent
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@@ -91,9 +91,7 @@
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<Content Include="scripts\components\out_of_screen_component.gd.uid" />
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<Content Include="scripts\components\periodic_shooting.gd" />
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<Content Include="scripts\components\periodic_shooting.gd.uid" />
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<Content Include="scripts\components\PlatformMovement.cs.uid" />
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<Content Include="scripts\components\platform_movement.gd" />
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<Content Include="scripts\components\platform_movement.gd.uid" />
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<Content Include="scripts\components\PlatformMovementComponent.cs.uid" />
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<Content Include="scripts\components\PlayerController.cs.uid" />
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<Content Include="scripts\components\player_death.gd" />
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<Content Include="scripts\components\player_death.gd.uid" />
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