Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent
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@@ -6,9 +6,9 @@ namespace Mr.BrickAdventures.scripts.Resources;
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public partial class SkillData : Resource
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{
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[Export] public String Name { get; set; } = "New Skill";
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[Export] public String Description { get; set; } = "New Skill";
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[Export] public Dictionary<String, Variant> Config { get; set; } = new();
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[Export] public string Name { get; set; } = "New Skill";
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[Export] public string Description { get; set; } = "New Skill";
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[Export] public Dictionary<string, Variant> Config { get; set; } = new();
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[Export] public int Cost { get; set; } = 0;
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[Export] public Texture2D Icon { get; set; }
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[Export] public bool IsActive { get; set; } = false;
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