Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

This commit is contained in:
2025-08-12 03:38:23 +02:00
parent f3aa2631f2
commit ef4d128869
28 changed files with 869 additions and 145 deletions

View File

@@ -6,9 +6,9 @@ namespace Mr.BrickAdventures.scripts.Resources;
public partial class SkillData : Resource
{
[Export] public String Name { get; set; } = "New Skill";
[Export] public String Description { get; set; } = "New Skill";
[Export] public Dictionary<String, Variant> Config { get; set; } = new();
[Export] public string Name { get; set; } = "New Skill";
[Export] public string Description { get; set; } = "New Skill";
[Export] public Dictionary<string, Variant> Config { get; set; } = new();
[Export] public int Cost { get; set; } = 0;
[Export] public Texture2D Icon { get; set; }
[Export] public bool IsActive { get; set; } = false;