Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent
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@@ -6,7 +6,7 @@ public partial class FlipComponent : Node2D
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{
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[Export] public Sprite2D LeftEye { get; set; }
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[Export] public Sprite2D RightEye { get; set; }
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[Export] public PlatformMovement PlatformMovement { get; set; }
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[Export] public PlatformMovementComponent PlatformMovement { get; set; }
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public override void _Process(double delta)
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{
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