Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

This commit is contained in:
2025-08-12 03:38:23 +02:00
parent f3aa2631f2
commit ef4d128869
28 changed files with 869 additions and 145 deletions

View File

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using System.Threading.Tasks;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class JumpPadComponent : Node
{
[Export] public float JumpForce { get; set; } = 10f;
[Export] public Area2D Area { get; set; }
[Export] public Sprite2D Sprite { get; set; }
[Export] public int StartAnimationIndex { get; set; } = 0;
[Export] public float AnimationDuration { get; set; } = 0.5f;
public override void _Ready()
{
Area.BodyEntered += OnBodyEntered;
}
private void OnBodyEntered(Node2D body)
{
var canBeLaunched = body.GetNodeOrNull<CanBeLaunchedComponent>("CanBeLaunchedComponent");
if (canBeLaunched == null) return;
if (body is not PlayerController { CurrentMovement: PlatformMovementComponent movement }) return;
_ = HandleLaunchPadAnimation();
movement.Body.Velocity = new Vector2(movement.Body.Velocity.X, -JumpForce);
movement.JumpSfx?.Play();
}
private async Task HandleLaunchPadAnimation()
{
if (Sprite == null) return;
var timer = GetTree().CreateTimer(AnimationDuration);
Sprite.Frame = StartAnimationIndex + 1;
await ToSignal(timer, Timer.SignalName.Timeout);
Sprite.Frame = StartAnimationIndex;
}
}