Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent
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21
scripts/components/KillPlayerOutOfScreenComponent.cs
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21
scripts/components/KillPlayerOutOfScreenComponent.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class KillPlayerOutOfScreenComponent : Node
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{
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[Export] public VisibleOnScreenNotifier2D ScreenNotifier { get; set; }
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[Export] public HealthComponent HealthComponent { get; set; }
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private const float Damage = 6000f;
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public override void _Ready()
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{
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ScreenNotifier.ScreenExited += HandleOutOfScreen;
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}
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private void HandleOutOfScreen()
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{
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HealthComponent?.DecreaseHealth(Damage);
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}
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}
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