Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

This commit is contained in:
2025-08-12 03:38:23 +02:00
parent f3aa2631f2
commit ef4d128869
28 changed files with 869 additions and 145 deletions

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class KillPlayerOutOfScreenComponent : Node
{
[Export] public VisibleOnScreenNotifier2D ScreenNotifier { get; set; }
[Export] public HealthComponent HealthComponent { get; set; }
private const float Damage = 6000f;
public override void _Ready()
{
ScreenNotifier.ScreenExited += HandleOutOfScreen;
}
private void HandleOutOfScreen()
{
HealthComponent?.DecreaseHealth(Damage);
}
}