Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

This commit is contained in:
2025-08-12 03:38:23 +02:00
parent f3aa2631f2
commit ef4d128869
28 changed files with 869 additions and 145 deletions

View File

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class LifetimeComponent : Node
{
[Export] public float LifeTime { get; set; } = 5.0f;
private Timer _lifetimeTimer;
public override void _Ready()
{
_lifetimeTimer = new Timer();
_lifetimeTimer.WaitTime = LifeTime;
_lifetimeTimer.OneShot = true;
_lifetimeTimer.Autostart = true;
_lifetimeTimer.Timeout += OnLifetimeTimeout;
AddChild(_lifetimeTimer);
_lifetimeTimer.Start();
}
private void OnLifetimeTimeout()
{
Owner.QueueFree();
}
}