Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent
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27
scripts/components/LifetimeComponent.cs
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27
scripts/components/LifetimeComponent.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class LifetimeComponent : Node
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{
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[Export] public float LifeTime { get; set; } = 5.0f;
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private Timer _lifetimeTimer;
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public override void _Ready()
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{
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_lifetimeTimer = new Timer();
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_lifetimeTimer.WaitTime = LifeTime;
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_lifetimeTimer.OneShot = true;
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_lifetimeTimer.Autostart = true;
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_lifetimeTimer.Timeout += OnLifetimeTimeout;
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AddChild(_lifetimeTimer);
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_lifetimeTimer.Start();
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}
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private void OnLifetimeTimeout()
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{
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Owner.QueueFree();
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}
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}
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