Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

This commit is contained in:
2025-08-12 03:38:23 +02:00
parent f3aa2631f2
commit ef4d128869
28 changed files with 869 additions and 145 deletions

View File

@@ -0,0 +1,78 @@
using System;
using Godot;
using Godot.Collections;
namespace Mr.BrickAdventures.scripts.components;
public partial class MagneticSkillComponent : Node
{
[Export] public Area2D MagneticArea { get; set; }
[Export] public float MagneticMoveDuration { get; set; } = 1.25f;
private Array<Node2D> _collectablesToPickUp = [];
public override void _Ready()
{
MagneticArea.AreaEntered += OnAreaEntered;
MagneticArea.BodyEntered += OnBodyEntered;
}
public override void _Process(double delta)
{
foreach (var collectable in _collectablesToPickUp)
{
if (!IsInstanceValid(collectable))
{
_collectablesToPickUp.Remove(collectable);
continue;
}
MoveCollectableToOwner(collectable);
}
}
private void OnBodyEntered(Node2D body)
{
if (!HasComponentInChildren(body, "Collectable")) return;
if (_collectablesToPickUp.Contains(body)) return;
_collectablesToPickUp.Add(body);
}
private void OnAreaEntered(Area2D area)
{
if (!HasComponentInChildren(area, "Collectable")) return;
if (_collectablesToPickUp.Contains(area)) return;
_collectablesToPickUp.Add(area);
}
private bool HasComponentInChildren(Node node, string componentName)
{
if (node == null) return false;
if (node.HasNode(componentName)) return true;
foreach (var child in node.GetChildren())
{
if (child is { } childNode && HasComponentInChildren(childNode, componentName))
{
return true;
}
}
return false;
}
private void MoveCollectableToOwner(Node2D collectable)
{
if (!IsInstanceValid(collectable)) return;
if (Owner is not Node2D root) return;
var direction = (root.GlobalPosition - collectable.GlobalPosition).Normalized();
var speed = direction.Length() / MagneticMoveDuration;
collectable.GlobalPosition += direction.Normalized() * speed;
}
}