Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent
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37
scripts/components/ProjectileInitComponent.cs
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37
scripts/components/ProjectileInitComponent.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class ProjectileInitParams
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{
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public Vector2 Position { get; set; } = Vector2.Zero;
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public Vector2 Direction { get; set; } = Vector2.Right;
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public float Rotation { get; set; } = 0f;
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public float PowerMultiplier { get; set; } = 1f;
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}
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public partial class ProjectileInitComponent : Node
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{
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[Export] public LaunchComponent LaunchComponent { get; set; }
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public void Initialize(ProjectileInitParams p)
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{
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var position = p.Position;
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var direction = p.Direction;
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var rotation = p.Rotation;
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var power = p.PowerMultiplier;
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if (Owner is Node2D root)
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{
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root.GlobalPosition = position;
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root.GlobalRotation = rotation;
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}
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if (LaunchComponent == null) return;
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LaunchComponent.InitialDirection = direction;
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LaunchComponent.SpawnPosition = position;
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LaunchComponent.SpawnRotation = rotation;
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LaunchComponent.Speed *= power;
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}
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}
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