Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

This commit is contained in:
2025-08-12 03:38:23 +02:00
parent f3aa2631f2
commit ef4d128869
28 changed files with 869 additions and 145 deletions

View File

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class ProjectileInitParams
{
public Vector2 Position { get; set; } = Vector2.Zero;
public Vector2 Direction { get; set; } = Vector2.Right;
public float Rotation { get; set; } = 0f;
public float PowerMultiplier { get; set; } = 1f;
}
public partial class ProjectileInitComponent : Node
{
[Export] public LaunchComponent LaunchComponent { get; set; }
public void Initialize(ProjectileInitParams p)
{
var position = p.Position;
var direction = p.Direction;
var rotation = p.Rotation;
var power = p.PowerMultiplier;
if (Owner is Node2D root)
{
root.GlobalPosition = position;
root.GlobalRotation = rotation;
}
if (LaunchComponent == null) return;
LaunchComponent.InitialDirection = direction;
LaunchComponent.SpawnPosition = position;
LaunchComponent.SpawnRotation = rotation;
LaunchComponent.Speed *= power;
}
}