Add sound effects for player actions and collectables
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://073ts5cxtwbl"]
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[gd_scene load_steps=7 format=3 uid="uid://073ts5cxtwbl"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_uh3ex"]
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[ext_resource type="Script" path="res://scripts/components/collectable.gd" id="2_i1ssp"]
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[ext_resource type="Resource" uid="uid://bws2xldndlre1" path="res://resources/collectables/treasure.tres" id="3_uknsr"]
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[ext_resource type="Script" path="res://scripts/components/fade_away.gd" id="4_ccbcr"]
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[ext_resource type="AudioStream" uid="uid://d2rj7uy5f0kwm" path="res://sfx/pickup_coin_3.wav" id="5_xt2rk"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
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radius = 9.0
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@@ -21,10 +22,11 @@ hframes = 12
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vframes = 12
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frame = 66
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[node name="Collectable" type="Node" parent="." node_paths=PackedStringArray("area2d") groups=["coins"]]
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[node name="Collectable" type="Node" parent="." node_paths=PackedStringArray("area2d", "sfx") groups=["coins"]]
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script = ExtResource("2_i1ssp")
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area2d = NodePath("..")
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collectable_data = ExtResource("3_uknsr")
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sfx = NodePath("../sfx")
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[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("sprite2d", "root", "area2d")]
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script = ExtResource("4_ccbcr")
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@@ -32,3 +34,7 @@ sprite2d = NodePath("../Sprite2D")
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fade_duration = 0.4
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root = NodePath("..")
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area2d = NodePath("..")
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[node name="sfx" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("5_xt2rk")
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volume_db = -5.0
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