Add sound effects for player actions and collectables
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=33 format=4 uid="uid://h60obxmju6mo"]
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[gd_scene load_steps=34 format=4 uid="uid://h60obxmju6mo"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5lb42"]
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[ext_resource type="TileSet" uid="uid://cl4bn8lofqvky" path="res://tileset/village/tileset_village.tres" id="1_d680t"]
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@@ -20,6 +20,7 @@
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[ext_resource type="PackedScene" uid="uid://dstko446qydsc" path="res://objects/cannon.tscn" id="11_qv64j"]
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[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="13_rsy5s"]
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[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="14_mjvn7"]
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[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/child.tscn" id="21_8rhdx"]
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[sub_resource type="Gradient" id="Gradient_anvhr"]
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offsets = PackedFloat32Array(1)
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@@ -506,3 +507,6 @@ follow_target = NodePath("../Brick Player")
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tween_resource = SubResource("Resource_lsjk3")
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follow_damping = true
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limit_target = NodePath("../Terrain Layer")
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[node name="Child" parent="." instance=ExtResource("21_8rhdx")]
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position = Vector2(880, -570)
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