Add sound effects for player actions and collectables

This commit is contained in:
2025-04-26 02:15:23 +02:00
parent 8959fd4b9f
commit f01645c094
46 changed files with 897 additions and 1058 deletions

View File

@@ -12,10 +12,8 @@ func _ready() -> void:
await get_tree().process_frame
if not lever:
var levers_nodes := get_tree().get_nodes_in_group("levers")
print("Found levers: ", levers_nodes)
for lever_node in levers_nodes:
var lever_component: LeverComponent = lever_node.get_node_or_null("LeverComponent")
print("Lever component: ", lever_component)
if lever_component:
lever_component.activated.connect(on_lever_activated)
else:
@@ -27,7 +25,6 @@ func _ready() -> void:
func on_lever_activated() -> void:
print("Lever activated, moving cage.")
var tween: Tween = create_tween()
var end_position: Vector2 = root.position + move_value
tween.tween_property(root, "position", end_position, tween_duration)