Add sound effects for player actions and collectables
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@@ -12,10 +12,8 @@ func _ready() -> void:
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await get_tree().process_frame
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if not lever:
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var levers_nodes := get_tree().get_nodes_in_group("levers")
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print("Found levers: ", levers_nodes)
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for lever_node in levers_nodes:
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var lever_component: LeverComponent = lever_node.get_node_or_null("LeverComponent")
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print("Lever component: ", lever_component)
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if lever_component:
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lever_component.activated.connect(on_lever_activated)
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else:
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@@ -27,7 +25,6 @@ func _ready() -> void:
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func on_lever_activated() -> void:
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print("Lever activated, moving cage.")
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var tween: Tween = create_tween()
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var end_position: Vector2 = root.position + move_value
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tween.tween_property(root, "position", end_position, tween_duration)
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