Add sound effects for player actions and collectables
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@@ -29,7 +29,6 @@ func _on_body_entered(body: Node2D) -> void:
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func activate() -> void:
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print("Lever activated.")
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activated.emit()
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sprite2d.frame = start_animation_index + 1
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var timer := get_tree().create_timer(animation_duration)
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