Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=53 format=3 uid="uid://bqi5s710xb1ju"]
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[gd_scene load_steps=52 format=3 uid="uid://bqi5s710xb1ju"]
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[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
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@@ -37,7 +37,6 @@
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[ext_resource type="Script" uid="uid://dr3uv0j7n75s" path="res://scripts/components/ShipShooterComponent.cs" id="30_usc1p"]
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[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="32_x2b7c"]
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[ext_resource type="PackedScene" uid="uid://dtem8jgcyoqar" path="res://objects/entities/green_laser.tscn" id="36_oxudy"]
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[ext_resource type="Script" uid="uid://diw6opv6yutgi" path="res://scripts/components/KillPlayerOutOfScreenComponent.cs" id="37_qec3q"]
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[ext_resource type="Script" uid="uid://dupnaark1f7gm" path="res://scripts/components/ProgressiveDamageComponent.cs" id="38_dhjci"]
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[ext_resource type="Script" uid="uid://dssa2taiwktis" path="res://scripts/components/Movement/PlayerInputHandler.cs" id="42_e5pae"]
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[ext_resource type="Script" uid="uid://ceoxet1nqws8w" path="res://scripts/components/SpriteTilterComponent.cs" id="43_xuhvf"]
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@@ -278,11 +277,6 @@ gizmo_extents = 1.0
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position = Vector2(0, 3)
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scale = Vector2(0.8, 1.9)
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[node name="KillPlayerOutOfScreen" type="Node" parent="." node_paths=PackedStringArray("ScreenNotifier", "HealthComponent")]
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script = ExtResource("37_qec3q")
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ScreenNotifier = NodePath("../VisibleOnScreenNotifier2D")
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HealthComponent = NodePath("../HealthComponent")
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[node name="PlayerInputHandler" type="Node" parent="."]
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script = ExtResource("42_e5pae")
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metadata/_custom_type_script = "uid://dssa2taiwktis"
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