Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features

This commit is contained in:
2025-09-11 04:35:30 +02:00
parent f9cb59d182
commit f229ff5b7d
16 changed files with 131 additions and 139 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=4 uid="uid://h60obxmju6mo"]
[gd_scene load_steps=31 format=4 uid="uid://h60obxmju6mo"]
[ext_resource type="PackedScene" uid="uid://dyp4i4ru2j2jh" path="res://objects/fxs/explosion_fx.tscn" id="1_p30ax"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="2_a7yjf"]
@@ -19,6 +19,7 @@
[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="18_l3a7y"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="20_embdf"]
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="21_fytod"]
[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="21_p30ax"]
[ext_resource type="PackedScene" uid="uid://t6h2ra7kjyq" path="res://objects/entities/small_heal_potion.tscn" id="23_m6h4x"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j7bvy"]
@@ -294,7 +295,7 @@ z_index = 5
position = Vector2(903, -118)
metadata/_edit_group_ = true
[node name="HitParticles" parent="Brick Player" index="26"]
[node name="HitParticles" parent="Brick Player" index="25"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]
@@ -350,6 +351,9 @@ position = Vector2(1244, -41)
[node name="SmallHealPotion3" parent="." instance=ExtResource("23_m6h4x")]
position = Vector2(1359, -42)
[node name="Killzone" parent="." instance=ExtResource("21_p30ax")]
position = Vector2(2456, 815)
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]