Add FloatingTextManager and FloatingText for displaying UI messages; update CollectableComponent and HealthComponent to utilize new floating text features

This commit is contained in:
2025-09-11 04:35:30 +02:00
parent f9cb59d182
commit f229ff5b7d
16 changed files with 131 additions and 139 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=37 format=4 uid="uid://bhad760x3vvco"]
[gd_scene load_steps=38 format=4 uid="uid://bhad760x3vvco"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_k3uyd"]
[ext_resource type="PackedScene" uid="uid://bon6raeddf3tu" path="res://objects/entities/chaser.tscn" id="1_xraal"]
@@ -20,6 +20,7 @@
[ext_resource type="Script" uid="uid://ctg4awndvgfd8" path="res://scripts/components/WaveTriggerComponent.cs" id="20_e6jir"]
[ext_resource type="PackedScene" uid="uid://to2xnqev0pu1" path="res://objects/entities/cage.tscn" id="20_l8w2k"]
[ext_resource type="PackedScene" uid="uid://dkqa3q6j2gof4" path="res://objects/entities/spaceship_exit.tscn" id="21_e6jir"]
[ext_resource type="Script" uid="uid://diw6opv6yutgi" path="res://scripts/components/KillPlayerOutOfScreenComponent.cs" id="21_o1yb3"]
[sub_resource type="Gradient" id="Gradient_l8w2k"]
offsets = PackedFloat32Array(0)
@@ -194,10 +195,7 @@ process_mode = 4
[node name="OneWayPlatformAbility" parent="Brick Player/Movements" index="3"]
process_mode = 4
[node name="SkillManager" parent="Brick Player" index="15"]
script = null
[node name="HitParticles" parent="Brick Player" index="26"]
[node name="HitParticles" parent="Brick Player" index="25"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Enemies" type="Node2D" parent="."]
@@ -302,6 +300,12 @@ collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="First Wave Area"]
shape = SubResource("RectangleShape2D_o1yb3")
[node name="KillPlayerOutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("ScreenNotifier", "HealthComponent")]
script = ExtResource("21_o1yb3")
ScreenNotifier = NodePath("../Brick Player/VisibleOnScreenNotifier2D")
HealthComponent = NodePath("../Brick Player/HealthComponent")
metadata/_custom_type_script = "uid://diw6opv6yutgi"
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Chaser/ChaseLevelComponent" method="OnShipEntered"]