Add level progression and UI updates; implement death screen and marketplace features
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47
objects/entities/collapsing_block.tscn
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47
objects/entities/collapsing_block.tscn
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[gd_scene load_steps=5 format=3 uid="uid://c40r76qqacqie"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="1_jmsgb"]
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[ext_resource type="Script" uid="uid://r0a6xjicrh74" path="res://scripts/components/collapsable.gd" id="2_cs5vh"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"]
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size = Vector2(16, 16)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sfbe2"]
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size = Vector2(16, 2)
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[node name="Collapsing Block" type="StaticBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_jmsgb")
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hframes = 16
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vframes = 12
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frame = 182
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[node name="StaticCollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_l44jt")
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[node name="Collapsable detector" type="Area2D" parent="."]
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collision_mask = 4
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[node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"]
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position = Vector2(0, -8)
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shape = SubResource("RectangleShape2D_sfbe2")
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[node name="ToCollapseTimer" type="Timer" parent="."]
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wait_time = 0.5
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[node name="ResetTimer" type="Timer" parent="."]
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[node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("to_collapse_timer", "reset_timer", "sprite2d", "collision_shape")]
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script = ExtResource("2_cs5vh")
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to_collapse_timer = NodePath("../ToCollapseTimer")
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reset_timer = NodePath("../ResetTimer")
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sprite2d = NodePath("../Sprite2D")
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collision_shape = NodePath("../StaticCollisionShape2D")
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collapse_time = 0.75
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reset_time = 3.0
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[connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_entered"]
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[connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_exited"]
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[connection signal="timeout" from="ToCollapseTimer" to="CollapsableComponent" method="_on_to_collapse_timer_timeout"]
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[connection signal="timeout" from="ResetTimer" to="CollapsableComponent" method="_on_reset_timer_timeout"]
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