Add level progression and UI updates; implement death screen and marketplace features

This commit is contained in:
2025-05-16 16:42:48 +02:00
parent 760ea15be1
commit f39cf573c0
16 changed files with 212 additions and 24 deletions

View File

@@ -0,0 +1,47 @@
[gd_scene load_steps=5 format=3 uid="uid://c40r76qqacqie"]
[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="1_jmsgb"]
[ext_resource type="Script" uid="uid://r0a6xjicrh74" path="res://scripts/components/collapsable.gd" id="2_cs5vh"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_l44jt"]
size = Vector2(16, 16)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sfbe2"]
size = Vector2(16, 2)
[node name="Collapsing Block" type="StaticBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_jmsgb")
hframes = 16
vframes = 12
frame = 182
[node name="StaticCollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_l44jt")
[node name="Collapsable detector" type="Area2D" parent="."]
collision_mask = 4
[node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"]
position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_sfbe2")
[node name="ToCollapseTimer" type="Timer" parent="."]
wait_time = 0.5
[node name="ResetTimer" type="Timer" parent="."]
[node name="CollapsableComponent" type="Node" parent="." node_paths=PackedStringArray("to_collapse_timer", "reset_timer", "sprite2d", "collision_shape")]
script = ExtResource("2_cs5vh")
to_collapse_timer = NodePath("../ToCollapseTimer")
reset_timer = NodePath("../ResetTimer")
sprite2d = NodePath("../Sprite2D")
collision_shape = NodePath("../StaticCollisionShape2D")
collapse_time = 0.75
reset_time = 3.0
[connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_entered"]
[connection signal="body_exited" from="Collapsable detector" to="CollapsableComponent" method="_on_collapsable_detector_body_exited"]
[connection signal="timeout" from="ToCollapseTimer" to="CollapsableComponent" method="_on_to_collapse_timer_timeout"]
[connection signal="timeout" from="ResetTimer" to="CollapsableComponent" method="_on_reset_timer_timeout"]