Add level progression and UI updates; implement death screen and marketplace features
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@@ -11,7 +11,7 @@ size = Vector2(16, 2)
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[node name="Collapsing Bridge" type="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="StaticCollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -6)
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shape = SubResource("RectangleShape2D_l44jt")
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one_way_collision = true
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@@ -25,7 +25,7 @@ frame = 56
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[node name="Collapsable detector" type="Area2D" parent="."]
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"]
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[node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"]
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position = Vector2(0, -8)
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shape = SubResource("RectangleShape2D_sfbe2")
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@@ -39,7 +39,7 @@ script = ExtResource("2_3vvum")
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to_collapse_timer = NodePath("../ToCollapseTimer")
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reset_timer = NodePath("../ResetTimer")
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sprite2d = NodePath("../Sprite2D")
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collision_shape = NodePath("../CollisionShape2D")
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collision_shape = NodePath("../StaticCollisionShape2D")
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collapse_time = 0.75
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reset_time = 3.0
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