Add level progression and UI updates; implement death screen and marketplace features

This commit is contained in:
2025-05-16 16:42:48 +02:00
parent 760ea15be1
commit f39cf573c0
16 changed files with 212 additions and 24 deletions

View File

@@ -11,7 +11,7 @@ size = Vector2(16, 2)
[node name="Collapsing Bridge" type="StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="StaticCollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -6)
shape = SubResource("RectangleShape2D_l44jt")
one_way_collision = true
@@ -25,7 +25,7 @@ frame = 56
[node name="Collapsable detector" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"]
[node name="AreaCollisionShape2D" type="CollisionShape2D" parent="Collapsable detector"]
position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_sfbe2")
@@ -39,7 +39,7 @@ script = ExtResource("2_3vvum")
to_collapse_timer = NodePath("../ToCollapseTimer")
reset_timer = NodePath("../ResetTimer")
sprite2d = NodePath("../Sprite2D")
collision_shape = NodePath("../CollisionShape2D")
collision_shape = NodePath("../StaticCollisionShape2D")
collapse_time = 0.75
reset_time = 3.0