Add level progression and UI updates; implement death screen and marketplace features
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=4 uid="uid://fw5fbdy5gcmx"]
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[gd_scene load_steps=19 format=4 uid="uid://fw5fbdy5gcmx"]
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[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="1_hb5r3"]
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[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_lbnsn"]
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@@ -11,6 +11,37 @@
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[ext_resource type="TileSet" uid="uid://cu2sx7qigrqnv" path="res://resources/tilesets/village/terain.tres" id="9_etwin"]
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[ext_resource type="TileSet" uid="uid://bc5a20s6kuy8e" path="res://resources/tilesets/village/entities.tres" id="10_8xrv5"]
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[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_0vx27"]
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[ext_resource type="Script" uid="uid://8r1y8elyw7kt" path="res://scripts/console_management.gd" id="12_8xrv5"]
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[sub_resource type="Gradient" id="Gradient_qb72p"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_f1fvy"]
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gradient = SubResource("Gradient_qb72p")
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[sub_resource type="Curve" id="Curve_82d6e"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
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curve = SubResource("Curve_82d6e")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lgb3u"]
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resource_local_to_scene = true
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lifetime_randomness = 1.0
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 8.0
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direction = Vector3(0.1, -0.5, 0)
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initial_velocity_min = 200.0
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initial_velocity_max = 400.0
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gravity = Vector3(0, 80, 0)
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damping_min = 400.0
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damping_max = 800.0
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scale_max = 3.0
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scale_curve = SubResource("CurveTexture_7b7mt")
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color = Color(0.764706, 0.443137, 0, 1)
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color_ramp = SubResource("GradientTexture1D_f1fvy")
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[sub_resource type="Resource" id="Resource_0nwt7"]
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script = ExtResource("7_kl81p")
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@@ -22,6 +53,9 @@ ease = 2
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[node name="Brick Player" parent="." instance=ExtResource("1_lbnsn")]
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[node name="HitParticles" parent="Brick Player" index="26"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="WorldEnvironment" parent="." instance=ExtResource("1_hb5r3")]
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[node name="UI Layer" parent="." instance=ExtResource("2_lbnsn")]
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@@ -58,3 +92,12 @@ tile_set = ExtResource("10_8xrv5")
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[node name="Foreground layer" type="TileMapLayer" parent="."]
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tile_set = ExtResource("11_0vx27")
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[node name="ConsoleManagement" type="Node" parent="." node_paths=PackedStringArray("player_health", "skill_unlocker", "skill_manager")]
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script = ExtResource("12_8xrv5")
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player_health = NodePath("../Brick Player/HealthComponent")
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skill_unlocker = NodePath("../Brick Player/SkillUnlockerComponent")
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skill_manager = NodePath("../Brick Player/SkillManager")
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metadata/_custom_type_script = "uid://8r1y8elyw7kt"
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[editable path="Brick Player"]
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