Add level progression and UI updates; implement death screen and marketplace features
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@@ -1,7 +1,8 @@
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[gd_resource type="TileSet" load_steps=13 format=3 uid="uid://bc5a20s6kuy8e"]
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[gd_resource type="TileSet" load_steps=14 format=3 uid="uid://bc5a20s6kuy8e"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ej5iv"]
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[ext_resource type="PackedScene" uid="uid://54w4wisfj8v8" path="res://objects/entities/coin.tscn" id="2_31a0q"]
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[ext_resource type="PackedScene" uid="uid://c40r76qqacqie" path="res://objects/entities/collapsing_block.tscn" id="3_31a0q"]
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[ext_resource type="PackedScene" uid="uid://ct8fim6mduyl3" path="res://objects/entities/collapsing_bridge.tscn" id="3_x63lh"]
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[ext_resource type="PackedScene" uid="uid://bargnp4twtmxg" path="res://objects/entities/big_coin.tscn" id="4_ov0dn"]
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[ext_resource type="PackedScene" uid="uid://d08dfqmirnd66" path="res://objects/entities/big_treasure.tscn" id="5_xxibl"]
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@@ -145,6 +146,7 @@ scenes/6/scene = ExtResource("7_0kjxj")
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scenes/7/scene = ExtResource("8_83o0w")
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scenes/8/scene = ExtResource("9_at40q")
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scenes/9/scene = ExtResource("10_ivcjr")
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scenes/10/scene = ExtResource("3_31a0q")
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[resource]
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physics_layer_0/collision_layer = 1
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