Add level progression and UI updates; implement death screen and marketplace features
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@@ -319,10 +319,20 @@ limit_target = NodePath("../Terrain Layer")
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metadata/_edit_lock_ = true
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[node name="Child" parent="." instance=ExtResource("15_vqevu")]
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position = Vector2(873, -577)
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position = Vector2(954, -577)
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[node name="UI Layer" parent="." instance=ExtResource("16_40fge")]
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[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("player_health")]
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player_health = NodePath("../../Brick Player/HealthComponent")
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[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("nodes_to_disable")]
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nodes_to_disable = [NodePath("../../Brick Player")]
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("skill_unlocker", "components_to_disable")]
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skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
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components_to_disable = [NodePath("../../Brick Player")]
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[node name="Killzone" parent="." instance=ExtResource("17_qu4c0")]
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position = Vector2(2600, 802)
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@@ -344,4 +354,9 @@ skill_manager = NodePath("../Brick Player/SkillManager")
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[node name="Global Light" parent="." instance=ExtResource("21_pifnu")]
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[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="on_player_death"]
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[connection signal="on_death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="on_player_death"]
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[editable path="Brick Player"]
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[editable path="UI Layer"]
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[editable path="Killzone"]
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